I wrote a feature article for RocketBot.com that explains the whys and hows of starting your own comic-making club. Learn where to meet, how to recruit, what to do with your time and how to wrangle that creative energy in the full article here: [link]
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An excerpt:
A creative group provides a real-time feedback loop for your efforts. An interested audience, ready to review and discuss your work, is incredibly valuable, particularly when they are not close friends and therefore apt to be more honest. Spouse, siblings, and longtime friends make poor objective readers/viewers. Their feedback may lack insight or constructive criticism. You need fresh eyes, honed by exposure to and scrutiny of the comics medium, to evaluate your creations, to praise your accomplishments or offer helpful advice.
A club of mutual interest also serves as a peer support group. Creativity can be symbiotic and reciprocal. Seeing the work of others inspires and compels you to produce something to show off, in turn pushing other members to continue the cycle. Yes, you'll commiserate over delays, procrastination and life's obstacles. You'll probably grow too understanding of your fellow creatives' pitfalls. But you will need to hold each other to task, whether it's a simple 10-minute daily sketch or a finished script draft.
Liberate yourself from apartment/basement/dorm room and visit the real world. More than just social time, regular excursions amongst humanity help you keep track of current fashion trends and cultural attitudes. This exposure keeps your art relevant.
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Read the full featured article on RocketBot.com: [link]
You can also read the origin story of my creator group, the Comic Creator Cabal, here: [link]







